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Jack Myrick

Games Designer & XR Specialist

Hi! I'm Jack, a Games Designer and XR specialist currently working for the University of Oxford. With over 5 years of hands-on experience in Unity, I've had the privilege of collaborating with multidisciplinary teams on a variety of high-end productions.

My passion lies in the realm of XR technologies, where I love to blend creativity and technical skills to create immersive experiences. Whether it's enabling players to soar like a bird or engage in epic battles with extraterrestrial aliens, I'm all about crafting experiences that defy the constraints of reality.

As I look to the future, I'm excited to continue pushing the boundaries of what's possible in virtual worlds. Whether it's games or beyond, I'm ready to bring my unique blend of skills to new challenges.

Experience

University of Oxford

Role: IT Technician specialising in Virtual Reality

  • Maintained and optimised state-of-the-art VR equipment for mental Health Research.

  • Collaborated and communicated effectively with a multidisciplinary team.

  • Provided proactive IT support, focusing on VR technology advancements.

  • Engaged with and explored the latest releases in VR hardware.

The Primar Project

Role: Designer & Immersive Technician

  • Worked with clients to form a brief.

  • Designed around constraints of “Ultra-Realism”.

  • Produced modular assets.

  • Created a full body rig.

Spaceport Cornwall

Role: Designer & VR Specialist

  • Worked with artists to promote user interaction.

  • Optimised performance.

  • Added accessibility features.

  • Improved navigability and flow.

C.L.O.U.D Hunters

Role: Technical and Systems Design

  • Worked as a lead technical designer.

  • Implemented Shield, Combat, Ladder, Zipwire and Lift mechanics.

  • Designed and worked with programmers to implement Drone and Disk, behaviours.

  • Implemented all Audio into the game utilising FMOD.

Whitefall

Role: Technical and Systems Design

  • Worked as a lead technical designer.

  • Implemented full dialogue and sound systems.

  • Worked with programmers to implement temperature and death systems.

Student Ambassador

  • Promoted the university at social and community events.

  • Interacted with prospective students and parents, answering questions and providing insight.

Volunteering

Students’ Union Falmouth Open Officer (elected)

Course Representative (elected)

Student Mentor

HIV Lesotho (charity organisation)

Skills

Hard Skills

Unity

Maya

UX Design

Technical Design

Git

Systems Design

Narrative Design

Premier Pro

Microsoft 365

C#

Trello

VR

FMOD

Soft Skills

Team Work

Problem Solving

Flexible

Agile

Creativity

Communication

Pitching

VR Theory

Resilience

Organisation

Education

Falmouth University

Course: BA(Hons) Creative Virtual Reality

Grade: 2:1 (69.6)

Date: September 2020 - July 2023

Coleg Menai

Course: BTEC Games Development

Grade: Distinction

Date: September 2017 - June 2020

Rewards

IG50 Winner Logo - Colour.png

The Rookie Awards

Finalist (twice)

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The Rookie Awards

Draft Selection

draft selection badge

I have received an elementary pilot's license for paragliding which gave me a whole new perspective of the world.

Elementary Pilot License

I received a gold award for my duties as a student mentor. This was due to the feedback provided by my mentees to the staff who were running the student mentor scheme.

Student Mentor Scheme

Gold Award

Duke of Edinburgh Award

Bronze

I have successfully completed the Duke of Edinburgh Bronze award

Hobbies and Interests

Gaming

Live Streaming

Acting

History

Science

Mountaineering

Paragliding

Politics

VR

Youtube

Geography

Game Dev

Download my CV

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