
Jack Myrick
Games Designer & XR Specialist
Hi! I'm Jack, a Games Designer and XR specialist currently working for the University of Oxford. With over 5 years of hands-on experience in Unity, I've had the privilege of collaborating with multidisciplinary teams on a variety of high-end productions.
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My passion lies in the realm of XR technologies, where I love to blend creativity and technical skills to create immersive experiences. Whether it's enabling players to soar like a bird or engage in epic battles with extraterrestrial aliens, I'm all about crafting experiences that defy the constraints of reality.
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As I look to the future, I'm excited to continue pushing the boundaries of what's possible in virtual worlds. Whether it's games or life-changing therapies, I'm ready to bring my unique blend of skills to new challenges.
Download my CV
Experience
Colourless Creative
Role: Lead Developer VR
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Led VR development and experience design across multiple commercial projects.
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Oversaw development and resolved complex technical challenges in VR environments.
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Led, trained, and mentored junior developers.
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​Consistently ensured and maintained a high quality experience.
University of Oxford
Role: IT Technician specialising in Virtual Reality
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Maintained and deployed VR systems for mental health research across multiple NHS sites.
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Supported the implementation of VR-based therapies, including the first approved for NHS use.
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Worked with multidisciplinary teams to deliver reliable, accessible VR experiences across clinical contexts.
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Provided technical support, QA testing, and hardware optimisation.
The Primar Project
Role: Designer & Immersive Technician
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Worked with clients to form a brief.
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Designed around constraints of “Ultra-Realism”.
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Produced modular assets.
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Created a full body rig.
Spaceport Cornwall
Role: Designer & VR Specialist
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Worked with artists to promote user interaction.
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Optimised performance.
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Added accessibility features.
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Improved navigability and flow.
C.L.O.U.D Hunters
Role: Technical and Systems Design
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Worked as a lead technical designer.
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Implemented Shield, Combat, Ladder, Zipwire and Lift mechanics.
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Designed and worked with programmers to implement Drone and Disk, behaviours.
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Implemented all Audio into the game utilising FMOD.
Whitefall
Role: Technical and Systems Design
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Worked as a lead technical designer.
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Implemented full dialogue and sound systems.
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Worked with programmers to implement temperature and death systems.
Student Ambassador
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Promoted the university at social and community events.
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Interacted with prospective students and parents, answering questions and providing insight.
Volunteering
Students’ Union Falmouth Open Officer (elected)
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Course Representative (elected)
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Student Mentor​​
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HIV Lesotho (charity organisation)
Skills
Hard Skills​
VR
Unity
Maya
UX Design
Technical Design
Git
Systems Design
Narrative Design
Premier Pro
Microsoft 365
C#
Trello
FMOD
Jira
UE5
Blueprints
Inventory
Excel
Plastic SCM
Audio
Siarad Cymraeg
AI
Soft Skills​
Team Work
Problem Solving
Flexible
Agile
Creativity
Communication
Pitching
Organisation
VR Theory
Resilience
Design
Prototyping
Time
Management
Device
Management
Leadership
Novelty
Education
Falmouth University
Course: BA(Hons) Creative Virtual Reality
Grade: 2:1 (69.6)
Date: September 2020 - July 2023​
Coleg Menai
Course: BTEC Games Development
Grade: Distinction
Date: September 2017 - June 2020​
Rewards
The Rookie Awards
Finalist (twice)​
The Rookie Awards
Draft Selection​
I have received an elementary pilot's license for paragliding which gave me a whole new perspective of the world.
Elementary Pilot License
I received a gold award for my duties as a student mentor. This was due to the feedback provided by my mentees to the staff who were running the student mentor scheme.
Student Mentor Scheme
Gold Award
Duke of Edinburgh Award
Bronze
I have successfully completed the Duke of Edinburgh Bronze award
Hobbies and Interests
Gaming
Mountaineering
Live Streaming
Acting
History
Science
Paragliding
Politics
VR
Climbing
Game Dev
Cats
Art
Anime
Politics
Reading
Youtube



