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#10 Creating Sequels & Finishing my GDD
This week I have been looking into how you create sequels. Sequels are very common within games but why would you want to make one? A...

Nero
Nov 28, 20216 min read


#9 Adding & Subtracting Mechanics
Over the past week, I have been looking at adding and subtracting mechanics in games. This comes back to the fact that bigger games are...

Nero
Nov 28, 20216 min read


#8 Learning an Unfamiliar Genre
This week the focus has been on learning an unfamiliar genre. Before we can talk about learning new genres, let’s begin by talking about...

Nero
Nov 20, 20214 min read


#7 Targeting a Market
As you can tell from the title, this week I have been looking at targeting a market. Targeting a market is very important in order to...

Nero
Nov 13, 20213 min read


#6 Worldbuilding & Storytelling
As you may have realised, last week I didn’t post anything due to me going home for a week since my mother gave birth. This week however,...

Nero
Nov 6, 20216 min read


#5 Strategy and Tactics
This week the topic was strategy and tactics. These two things are very important to consider in any game, does the players strategy...

Nero
Oct 20, 20214 min read


#4 Elements of Chance
This week we looked at elements of chance within games and how randomness and chance can be utilised to further the fun and replay...

Nero
Oct 15, 20216 min read


#3 Puzzle Design
This week we looked at puzzle design. So, what makes puzzles fun? Intuitive? Interesting to play? What even is a puzzle? Well, a puzzle...

Nero
Oct 7, 20213 min read


#2 Communicating Games design
So, this week the topic was communicating games design and how I as a designer should communicate my ideas to other people. This topic is...

Nero
Oct 2, 20215 min read


#1 Starting Again
Peace, Calm, and a drop of confusion Introduction Last Year I had to write two blogs. The first one I left until there was only a few...

Nero
Sep 21, 20214 min read


#12 Looking Back
So, it has now been a week since handing in the assignment, and so for my final blog post, I want to look back over my work in order to...

Nero
Apr 24, 20213 min read


#11 3D Level Design
So, it has been a while since I last posted about my 3D level design and I thought it would be best to put it all in a single post since...

Nero
Apr 17, 20217 min read


#10 Finishing Touches
This week I have been mainly focused on playtesting as well as adding the finishing touches to my game. One thing my game was severely...

Nero
Apr 16, 20215 min read


#9 Making The UI Great
This week I have focused mostly on Art, trying to get my game to look the best it can. I have also done some major UI updates and made...

Nero
Apr 10, 20216 min read


#8 Putting the “Visual” in Visual Novel
Last week I said that I wanted to get the dialogue and story finished and that is exactly what I have done and more. So, I began by...

Nero
Apr 3, 20214 min read


#7 Adapting my scope to meet the deadline
So, this week I checked the deadline for my GAM140 assignments and found out they are due on the 16th of April. This means that I have...

Nero
Mar 27, 20213 min read


#6 Figuring out how to stream
So, this week I worked on how I was going to tackle the streaming segment of my game. As I’ve mentioned before, the game begins under the...

Nero
Mar 20, 20212 min read


#5 Character Introduction
This week I have been focusing mostly on writing dialogue for introducing all the main characters in the game. I started off by creating...

Nero
Mar 13, 20213 min read


#4 Starting in Unity
Last week I said I would start work within Unity and that is exactly what I have done. To begin with I created a brand-new project and...

Nero
Mar 6, 20212 min read


#3 The Final Idea
While I had hoped to release blogs weekly, as you can tell from the date, I missed last week’s post. This was because while I had been...

Nero
Feb 27, 20216 min read
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